smhk

Zig: First impressions

I have been working through the excellent Crafting Interpreters by Robert Nystrom. Specifically, “part III: A Bytecode Virtual Machine”. For this part the book uses C, but I decided to use Zig. I’ve never used Zig before. Following are some rough notes from my first experience of using Zig.

Top-level §

🚀 Cool stuff:

  • Private by default: Functions are private by default. Must add pub to make them public.
  • Explicit casts: All casts are explicit, e.g. use @intFromEnum() to convert an enum to an int. (See this blog post for more details).
  • No unused variables: Return values and function arguments must be used (or explicitly unused with _ = value;).
  • Only writeable if necessary: Variables are either const (read-only) or var (can be modified). Unnecessarily using var is a compile error.
  • Handle all cases: In a switch statement, the compiler requires all cases to be handled. The keyword else can be used to catch all remaining cases, but it is a compile error to use else unnecessarily.
  • Unambiguous arithmetic: Something as simple as dividing a signed integer can be ambiguous. Should -5 / 2 equal -2 or -3? Zig disallows / in such cases, and provides @divFloor and @divTrunc instead.
  • Better pointers: Directly using pointers is possible and fairly commonplace. Null pointers are not permitted, instead optionals provide a safe alternative.

⚖️ Neutral:

  • Fixed, mandatory arguments: A function has only one definition (no overloading), and the number of arguments is fixed (no variadics). A visible implication is that printing a format string without any arguments still necessitates an empty struct, e.g. std.debug.print("Hello, world!", .{}) where .{} is an empty struct.
  • Namespaced imports: It’s easy to use @import to include part or all of another Zig source file, and this respects whether items are marked as pub (public), but importing multiple items from one source file feels a little awkward.
  • Occasionally confusing error messages: It’s easy to accidentally write code that triggers confusing error messages from the compiler, but perhaps this becomes easier to understand with more experience? It helps to pay close attention to any NOTE within the error message, but this is not always enough.
  • No closures: Zig does not support closures because it would be too easy to accidentally close over a pointer and clobber the stack, and closures would often be half-comptime, which Zig does not have a good way of handling.
  • Workaround for inline functions: Zig does not support inline functions, but a workaround is possible, though it requires a bit of verbosity.

💢 Pain points

  • No nice way to do designated initialisers: See this issue.
  • No particlarly nice way to do partial initialisation: See this issue.
  • No way to include metadata with an error: Errors are just enums, and can include no additional metadata. So if you have a SyntaxError when parsing a file, the error cannot store upon which line the syntax error occurred.
  • Outdated information online: Zig is in beta, and significant backwards-incompatible changes are still par for the course. It’s common to find answers or blog posts online that are outdated. For example, at some point recently @enumToInt() was renamed to @intFromEnum().

Basics §

First let’s run through a “Hello, world!” example and some other basics of Zig.

Hello world §

Without further ado:

const std = @import("std");

pub fn main() !void {
    std.debug.print("Hello, world!", .{});
}

Note that the empty struct .{} is necessary due to the fixed, mandatory arguments requirement.

If omitted Zig will give the following compiler error:

src\compiler.zig:170:26: error: expected 2 argument(s), found 1
                std.debug.print("Allocator error when emitting byte\n");
                ~~~~~~~~~^~~~~~
C:\Users\sdh\scoop\apps\zig\0.13.0\lib\std\debug.zig:93:5: note: function declared here
pub fn print(comptime fmt: []const u8, args: anytype) void {
~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
referenced by:
    emitReturn: src\compiler.zig:182:13
    end: src\compiler.zig:201:13
    remaining reference traces hidden; use '-freference-trace' to see all reference traces

Note the suggestion to use -freference-trace can be quite useful when the call stack is longer.

Importing §

Some more examples of importing:

const std = @import("std");
const Chunk = @import("./chunk.zig").Chunk;
const OpCode = @import("./chunk.zig").OpCode;
const VM = @import("./vm.zig").VM;
const VMError = @import("./vm.zig").VMError;

This could be rewritten as:

const std = @import("std");
const chunk = @import("./chunk.zig").Chunk;
const Chunk = chunk.Chunk;
const OpCode = chunk.OpCode;
const vm = @import("./vm.zig").VM;
const VM = vm.VM;
const VMError = vm.VMError;

This feels a bit awkward coming from Python’s from module import x, y, z syntax, or from Rust’s use syntax, but is still a big improvement from C’s lack of namespacing. See the Zig docs for details.

Fixed, mandatory arguments §

Zig doesn’t have function overloading, and it doesn’t have variadic functions (functions with an arbitrary number of arguments). But it does have a compiler capable of creating specialized functions based on the types passed, including types inferred and created by the compiler itself.

Learning Zig - Language Overview - Part 1

This can be a pain at first, but you soon learn to append .{} when calling print without any arguments.

Setting up ZLS can go a long way to improve the quality of life in this area, since it shows the function arguments in the calling code.

Anonymous struct §

In the absence of variadic arguments, it is common to instead of an anonymos struct to pass a variable number of arguments. This can be seen in the print function.

The anonymous struct is an unnamed struct which is defined with an opening .{ and a closing }. Arbitrary fields can be listed inside.

There was a proposal to simplify the syntax from .{} to just {}, but that seems unlikely to happen due to the complications it will cause with parsing edge cases. Think along the same lines as the Python empty set issue.

Printing §

An example of using print, but this time with some arguments in the anonymous struct:

const result = 3;
std.debug.print("result: {}\n", .{result});

Logging §

Using std.debug.print is a quick way to get started, but has limitations because it makes certain choices for us, e.g. it prints to stderr, implements a lock, and errors get discarded. In some cases this can result in std.debug.print failing with the following error:

thread 23184 panic: Deadlock detected

A quick fix is to use std.log.debug instead, though note that a newline is appended automatically. See this gist (Zig v0.12.0+) for more details, or take a look at the Zig log source.

Comments §

There are three types of comments:

  • Use // for normal comments.
  • Use /// for doc-comments, e.g. for documenting a struct, function or enum.
  • Use //! for top-level doc-comments, i.e. for documenting the module.

It is a compiler error to use /// or //! in the wrong place.

There are no multiline comments in Zig (e.g. like /* */ comments in C). This allows Zig to have the property that each line of code can be tokenized out of context.

Zig Language Reference 0.13.0 Documentation - Comments

Maths §

Divison §

When dividing a signed integer, the programmer may make assumptions about which direction the result is rounded (e.g. towards zero or towards negative infinity). To avoid this ambiguity, Zig disallows using / for signed integer division:

const seconds: i64 = std.time.milliTimestamp() / 1000;
src\vm.zig:50:52: error: division with 'i64' and 'comptime_int': signed integers must use @divTrunc, @divFloor, or @divExact
    const seconds: i64 = std.time.milliTimestamp() / 1000;
                         ~~~~~~~~~~~~~~~~~~~~~~~~~~^~~~~~

Instead, Zig requires that you choose explicitly:1

  • @divFloor - Rounds towards zero: @divFloor(-5, 2) = -2
  • @divTrunc - Rounds towards negative infinity: @divFloor(-5, 2) = -3
  • @divExact - Assumes no rounding required, for when there is guaranteed to be no remainder.

So, to fix the above example, it probably makes most sense to always round to negative infinity so that “negative” seconds (those before 1970-01-01) are treated the same as “positive” seconds (those after):

const seconds: i64 = @divTrunc(std.time.milliTimestamp(), 1000);

Float to integer §

Use @floatFromInt:

const secondsAsFloat: f64 = @floatFromInt(seconds);

Types §

Let’s look at various data types and structures we have at our disposal.

Enums §

Enums are straightforward:

pub const OpCode = enum(u8) {
    Constant,
    Add,
    Subtract,
    Multiply,
    Divide,
    Negate,
    Return,
};

const op = OpCode.Return;

Structs §

/// Struct with one field.
pub const Line = struct {
    line_no: u32,  // 32-bit unsigned integer
};

/// Struct with two fields.
pub const Chunk = struct {
    code: std.ArrayList(u8),  // List of 8-bit unsigned integers.
    lines: std.ArrayList(Line),  // List of `Line` structs.

Union §

pub const ValueType = enum {
    Boolean,
    Number,
    Nil,
    ZObj,
};

pub const Value = union(ValueType) {
    Boolean: bool,
    Number: f64,
    Nil,
    ZObj: *ZObj,
};

Slices §

Slices can be thought of as a pair of [*]T (the pointer to the data) and a usize (the element count). Their syntax is []T, with T being the child type. Slices are used heavily throughout Zig for when you need to operate on arbitrary amounts of data. Slices have the same attributes as pointers, meaning that there also exists const slices. For loops also operate over slices.

zig.guide on Slices

Slices are very useful for passing around a window into an array. It is also very handy that they know their own length, whereas in C you would have to pass that separately.

Strings §

There is not really any such thing as a string in Zig. Strings in the code coerce to []const u8, i.e. an array of 8-bit unsigned bytes, and are null terminated (for ease of compatibility with C).

String literals in Zig coerce to []const u8.

zig.guide on Slices

Pointers §

While using “raw pointers in Rust is uncommon”, they seem more commonplace in Zig. The syntax is different to C, but similar enough that it soon feels familiar. As a helpful addition, Zig does not permit “0 or null as a value” for pointers; instead, optionals should be used to represent “null” pointers.

Referencing is done with &variable, and dereferencing is done with variable.*.

zig.guide on Pointers

Optionals §

Use ? for optional variables.

This is how null pointers in Zig work - they must be unwrapped to a non-optional before dereferencing, which stops null pointer dereferences from happening accidentally.

zig.guide on Optionals

Optionals can be unwrapped using Payload Captures.

If you’re sure the unwrap is safe, you can use .?, e.g.:

var maybeNull: ?u32 = null;
var neverNull: u32 = 0;
std.debug.print("1) maybeNull={any} neverNull={any}\n", .{ maybeNull, neverNull });
maybeNull = 123;  // Replace null value.
neverNull = maybeNull.?;
std.debug.print("2) maybeNull={any} neverNull={any}\n", .{ maybeNull, neverNull });
1) maybeNull=null neverNull=0
2) maybeNull=123 neverNull=123

However, this will cause a panic if you’re wrong. For example, if we swap around the assignment lines:

var maybeNull: ?u32 = null;
var neverNull: u32 = 0;
std.debug.print("1) maybeNull={any} neverNull={any}\n", .{ maybeNull, neverNull });
neverNull = maybeNull.?;
maybeNull = 123;
std.debug.print("2) maybeNull={any} neverNull={any}\n", .{ maybeNull, neverNull });
1) maybeNull=null neverNull=0
thread 16792 panic: attempt to use null value

Undefined is not the same as null §

Use undefined to leave a variable uninitialised.

undefined can be coerced to any type. Once this happens, it is no longer possible to detect that the value is undefined. undefined means the value could be anything, even something that is nonsense according to the type. Translated into English, undefined means “Not a meaningful value. Using this value would be a bug. The value will be unused, or overwritten before being used.”

Zig Language Reference 0.13.0 Documentation - Values - Assignment - undefined.

Memory management §

I need to give this one some more thought, but in short: Zig does not guarantee memory safety, but enables and encourages safe memory management practices.

Unlike Rust, there is no explicit unsafe keyword; but unlike C, the compiler will prevent many common mistakes.

Memory allocators §

Memory allocation in Zig is explicit, i.e. you must create an allocator, and use that to allocate memory. It is often necessary to pass the alloctor around.

Zig provides several memory allocators. The appropriate one will depend upon your needs.

Allocator example §

Following is an example of creating a general purpose memory allocator, using it to parse the arguments (e.g. argc and argv in C; sys.argv in Python), and then switching based on the arguments:

pub fn main() !void {
    // Get allocator.
    var gpa = std.heap.GeneralPurposeAllocator(.{}){};
    const allocator = gpa.allocator();
    defer _ = gpa.deinit();

    // Parse args.
    const args = try std.process.argsAlloc(allocator);
    defer std.process.argsFree(allocator, args);

    // Print args.
    std.debug.print("There are {d} args:\n", .{args.len});
    for (args) |arg| {
        std.debug.print("  {s}\n", .{arg});
    }

    switch (args.len) {
        1 => {
            try repl(allocator);
        },
        2 => {
            try runFile(allocator, args[1]);
        },
        else => {
            std.debug.print("Usage: zedlox [path]\n", .{});
            std.process.exit(64);
        },
    }
}

Passing the allocator §

In general, pass the allocator by value rather than by pointer (i.e. prefer Allocator over *Allocator).2

Flow control §

Unreachable §

The unreachable keyword is pretty neat:

switch (tokenType) {
    TokenType.False => self.emitByte(OpCode.False),
    TokenType.Nil => self.emitByte(OpCode.Nil),
    TokenType.True => self.emitByte(OpCode.True),
    else => unreachable,
}

Deferring §

defer §

Use defer to execute a statement when the current block exits:

Defer is useful to ensure that resources are cleaned up when they are no longer needed. Instead of needing to remember to manually free up the resource, you can add a defer statement right next to the statement that allocates the resource.

When there are multiple defers in a single block, they are executed in reverse order.

zig.guide on Defer.

errdefer §

Similar to defer is errdefer. The key difference is errdefer evaluates the deferred expression iff an error is subsequently returned from within that block.

Return values §

All return values must be handled. To ignore a return, assign it to _. For example:

_ = myFunction();

The same goes for unused function arguments. It is a compile error if they go unused:

pub fn doSomething(blah: u8) {
    // Does not use blah.
    // Will not compile.
}
pub fn doSomething(blah: u8) {
    _ = blah
    // Assigns blah to _ to avoid compile error.
}

For loops §

For loops are used to iterate over arrays.

zig.guide on For loops

It’s easy to loop over an array, e.g. a string character-by-character:

const string = [_]u8{ 'a', 'b', 'c' };

for (string) |character| {
    _ = character;
}

However if you want a free-form traditional for (int i = 0; i < 10; i++) style loop, you will need to use a while loop.

While loops §

As well as a traditional while (condition) loop, while loops can act like traditional for loops:

var i: u8 = 0;
while (i < 10) : (i += 1) {
    // Do something
}

Exiting §

Zig handles Ctrl-C by default (i.e. it will kill the program). Though these comments (from March 2023) indicate that defer functions do not run in this case. I’m not sure if that’s still true.

Support for catching signals on Linux should be possible with sigaction, though I have not tried this. Here is an example.

It used to be possible to exit with std.os.exit(64) to return 64 as the exit code. However, that has been removed since it is not cross-platform:

On Plan 9 for example, you return a string as the exit status instead of an integer.

Here are some more details.

However, today you can use std.process.exit(64) to exit (on posix systems).

Error handling §

In Zig, error-handling is a first-class citizen, but is a little different to languages like Python.

Error overview §

Errors in Zig are essentially a special enum. The enum is shared globally, and all errors are part of that same enum.

As the programmer, you can defied error sets, which are useful for specifying which errors a function may return.

Since errors are just an enum, they cannot contain any additional metadata.

Errors are values §

Errors are returned using return, the same as regular values.

There are no exceptions in Zig; errors are values.

zig.guide

Use try xor catch to handle errors §

A common pattern in other languages is try <FUNC> catch <ERR>. That does not happen in Zig. You either:

  • Use catch <DEFAULT> to return a default value upon error
  • Use catch |err| to do something with the error
  • Use try <FUNC> to pass the error up.
  • Use if / else / switch for more flexible error handling.

Use catch <default> to return a default upon error §

If doSomething() returns an error, x will be set to 23:

const x = doSomething() catch 23;

Use catch |err| to do something with the error §

const x = doSomething() catch |err| {
    // Use err
}

Use try x to pass the error up §

try x is a shortcut for x catch |err| return err, and is commonly used where handling an error isn’t appropriate. Zig’s try and catch are unrelated to try-catch in other languages.

zig.guide.

In other words, calling try x will call return err if x returns an error.

Use if / else / switch for more flexible error handling §

if (vm.interpret(&chunk)) |result| {
    std.debug.print("result: {}\n", .{result});
} else |err| switch (err) {
    VMError.StackOverflow => {
        std.debug.print("Stack overflow!\n", .{});
    },
    else => unreachable,
}

Prepend ! to result if it can be an error §

note: function cannot return an error

If a function can return an error, then it must have ! before the return type, e.g. !void, !u32, !MyStruct.

Otherwise you will get an error like this:

src\vm.zig:76:23: note: function cannot return an error
    fn run(self: *VM) InterpretResult {
                      ^~~~~~~~~~~~~~~
referenced by:
    interpret: src\vm.zig:56:28
    main: src\main.zig:24:22
    remaining reference traces hidden; use '-freference-trace' to see all reference traces

Use try for calling functions that can return an array §

error: cannot format error union without a specifier

If a function can return an error, then it must be called with try, e.g. try myFunction();.

Otherwise you wil get an error like this:

C:\Users\sam\scoop\apps\zig\0.13.0\lib\std\fmt.zig:521:17: error: cannot format error union without a specifier (i.e. {!} or {any})
                @compileError("cannot format error union without a specifier (i.e. {!} or {any})");
                ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
referenced by:
    format__anon_7251: C:\Users\sam\scoop\apps\zig\0.13.0\lib\std\fmt.zig:185:23
    print__anon_4509: C:\Users\sam\scoop\apps\zig\0.13.0\lib\std\io\Writer.zig:24:26
    remaining reference traces hidden; use '-freference-trace' to see all reference traces

The root cause can be tricky to track down because the error does not reference then line that caused it3.

In my case, this was the fix:

main.zig
pub fn main() !void {
    // ...
-   const result = vm.interpret(&chunk);
+   const result = try vm.interpret(&chunk);
    std.debug.print("result: {}\n", .{result});
    chunk.deinit();
}

Recursive errors §

Often you can rely upon the inferred error set, e.g. just prepend ! to the return type and Zig will figure out the error set.

Sometimes Zig may not be able to figure this out. You will get this error:

unable to resolve inferred error set

This can happen due to recursive functions.

See this Zig issue which aims to add support for inferring error sets automatically for recursive functions.

As quick workaround, prepend anyerror! instead of just !. This catches all errors.

Combining error sets §

Error sets can be combined:

const FileError = error{NotFound, PermissionDenied};
const NetworkError = error{Timeout, ConnectionRefused};

const CombinedError = FileError || NetworkError;

fn mayFail() CombinedError!void {
    // Can return errors from both sets
}

An example error §

Given this Zig code:

    pub fn init(allocator: Allocator) VM {
        var vm = VM{
            .allocator = allocator,
            .frames = std.ArrayList(CallFrame).init(allocator),
            .stack = std.ArrayList(Value).init(allocator),
            .objects = null,
            .globals = Table.init(allocator),
            .strings = Table.init(allocator),
        };
        try vm.defineNative("clock", clockNative);
        return vm;
    }

The following error arises:

src\vm.zig:71:9: error: expected type 'vm.VM', found '@typeInfo(@typeInfo(@TypeOf(vm.VM.defineNative)).Fn.return_type.?).ErrorUnion.error_set'
        try vm.defineNative("clock", clockNative);
        ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
src\vm.zig:54:16: note: struct declared here
pub const VM = struct {
               ^~~~~~
src\vm.zig:62:39: note: function cannot return an error
    pub fn init(allocator: Allocator) VM {
                                      ^~
referenced by:
    runFile: src\main.zig:63:16
    main: src\main.zig:30:17
    remaining reference traces hidden; use '-freference-trace' to see all reference traces

The stack trace tells us that:

  • On line 71, the function should return a vm.VM type, but we found that try vm.defineNative returns a @typeInfo(@typeInfo(@TypeOf(vm.VM.defineNative)).Fn.return_type.?).ErrorUnion.error_set type.
    • This long return type of chained @typeInfo and @TypeOf calls is fairly typical. The key part is the ErrorUnion.error_set at the end, which indicates this function returns an error set.
  • On line 54, not much to note.
  • On line 62, we see that init should return a VM.
    • Crucially, it cannot return an error because we did not specify !VM.
    • This aligns with line 71, which tells us try vm.defineNative is trying to return an error.

So despite the apparently complex error message, the solution is simply to change the return type for init to !VM.

Misc §

Following are various bit and bobs that didn’t fit in earlier categories.

Shadowing §

You can use @"type" syntax to permit using reserved keywords as variable names or arguments.

For example, ordinarly you cannot use type as an argument name:

pub const Scanner = struct {
    // ...

    // This is not permitted:
    fn makeToken(self: *Scanner, type: TokenType) Token {
        return Token{
            .type = type,
            .lexeme = self.source_remaining[0..self.window_len],
            .line = self.line,
        }
    }
}

The above will give the following error:

src\scanner.zig:98:34: error: name shadows primitive 'type'
    fn makeToken(self: *Scanner, type: TokenType) Token {
                                 ^~~~
src\scanner.zig:98:34: note: consider using @"type" to disambiguate

However, as the error message indicates, you can use @"type" to disambiguate:

pub const Scanner = struct {
    // ...

    // This is permitted:
    fn makeToken(self: *Scanner, @"type": TokenType) Token {
        return Token{
            .type = @"type",
            .lexeme = self.source_remaining[0..self.window_len],
            .line = self.line,
        };
    }
}

Function name §

Cannot use error as function name, e.g.

pub fn error() void {

}

Reading from stdin §

Use readUntilDelimiterOrEof to read from stdin.

Many older examples specify readLineSlice but that has been removed.

Ternary operator §

There is no ternary operator (e.g. cond ? x : y), but you can do if (cond) x else y, which is essentially the same.

Bit-shifting §

If values are not known at comptime, bit-shifting with << or >> can produce confusing results, e.g.:

const std = @import("std");

test "runtime known rhs shift" {
    var x: u32 = 0b11110000;
    var y: u32 = 2;
    x >>= y;
    std.testing.expect(x == 0b00111100);
}
./test.zig:6:11: error: expected type 'u5', found 'u32'
    x >>= y;
          ^

For more details seee this issue.

The current best approach appears to be to use std.math.shl and std.math.shr instead of << and >>:

test "same thing but use std.math.shr" {
    var x: u32 = 0b11110000;
    var y: u32 = 2;
    x = std.math.shr(u32, x, y);
    std.testing.expect(x == 0b00111100);
}

Inline functions §

Inline functions are not directly supported, but a workaround makes them possible.

Ideally we define an inline function like this, but it does not work:

const SomeVar = fn(SomeArgs) void {
    DoSomething();
};

The workaround is to wrap the function within a struct:

const SomeVar = struct {
    fn SomeFunction(SomeArgs) void {
        DoSomething().
    }
}.SomeFunction

Thanks to Ralph Brorsen for sharing that trick.

Max values §

Use std.math.maxInt() to get the max value of an integer.

For example:

const std = @import("std");
const val = std.math.maxInt(u16)

Is equivalent to:

#include <stdint.h>
uint16_t val = UINT16_MAX;

Building §

Zig has a built-in build system. When you zig init a new project, Zig creates a boilerplace build.zig, which can be used as both a library and an executable. The library uses root.zig while the executable uses main.zig. If your project is just for an executable, then you should modify build.zig to delete the section referencing root.zig (and vice versa if it’s just for a library).

Running zig build will perform the build. By default the build outputs get written to zig-out/, which is a directory adjacent to the build.zig. For example, the executable will get written to zig-out/bin/MyApp.

C interop §

A significant selling point for Zig is its ability to interop with C. Since I didn’t need to interop with C while working through Crafting Interpreters, I haven’t used any of these features yet, but thought it was significant enough to call out. See the Zig docs for more details.

Conclusion §

I’ve quickly become a fan of Zig. It feels like C without the sharp edges. It guides you down the right path, but does not prevent you from making mistakes. Due to the nature of its beta development phase, it’s currently a bit of a moving target, so doesn’t feel like a stable base yet for a long-term project (unless you are committed to keep updating your codebase as the language evolves). But I like Zig’s philosophy, and am keen to use in more in future.

If I had to summarise Zig, I’d call it “C without surprises”.

I’ll finish with the zen of Zig:

$ zig zen

 * Communicate intent precisely.
 * Edge cases matter.
 * Favor reading code over writing code.
 * Only one obvious way to do things.
 * Runtime crashes are better than bugs.
 * Compile errors are better than runtime crashes.
 * Incremental improvements.
 * Avoid local maximums.
 * Reduce the amount one must remember.
 * Focus on code rather than style.
 * Resource allocation may fail; resource deallocation must succeed.
 * Memory is a resource.
 * Together we serve the users.

  1. See this article by Andrew Kelley, Zig’s author, and this reddit comment for more details. ↩︎

  2. Before Zig v0.9 this used to be the other way around↩︎

  3. Via this issue I found this commit when this information appears to have been removed from Zig. ↩︎